PERANCANGAN APLIKASI PERMAINAN LELEMPENGAN

Iman Suparman, Agus (2007) PERANCANGAN APLIKASI PERMAINAN LELEMPENGAN. Diploma thesis, Universitas Komputer Indonesia.

Full text not available from this repository.
Official URL: http://elib.unikom.ac.id/gdl.php?mod=browse&op=rea...

Abstract

Game lelempengan is a game compile queue at game board. Intention of this game is making queue as much as possible again compile queue by player. In this have symbol to a player and computer, player given by radian symbol of green colour and red coloured computer, with victory instruct vertical, horizontal, and diagonal, way of playing this game a player have to compile radian symbol as according to amount victory queue which have been determined previously. To make application game lelempengan, writer use minimax technique, seeking of heuristic and rekursi. Seeking minimax that is circumstantial detection technique, seeking heuristic that is a technique to increase efficiency in course of seeking, and rekursi that is a defined relation as part of it self definition. Implementation game of lelempengan done by using Visual Microsoft Basic 6.0, which have interface appearance (Graphical User Interface) so that water down user interaction with application.

Item Type: Thesis (Diploma)
Subjects: S1-Final Project > Fakultas Teknik Dan Ilmu Komputer > Teknik Informatika > 2007
Divisions: Universitas Komputer Indonesia > Fakultas Teknik dan Ilmu Komputer
Universitas Komputer Indonesia > Fakultas Teknik dan Ilmu Komputer > Teknik Informatika (S1)
Depositing User: Admin Repository
Date Deposited: 16 Nov 2016 07:46
Last Modified: 16 Nov 2016 07:46
URI: http://repository.unikom.ac.id/id/eprint/10378

Actions (login required)

View Item View Item