IMPLEMENTASI TEKNIK PHONG SHADING DAN ALPHA BLENDING DALAM PROSES RENDERING OBJEK TIGA DIMENSI

Fuspa Enggra Sary, Merry (2007) IMPLEMENTASI TEKNIK PHONG SHADING DAN ALPHA BLENDING DALAM PROSES RENDERING OBJEK TIGA DIMENSI. Diploma thesis, Universitas Komputer Indonesia.

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Official URL: http://elib.unikom.ac.id/gdl.php?mod=browse&op=rea...

Abstract

Computer graphic has an objective crating image (exactly call graphic or picture) with primitive geometric such as, line, boundary, and so on. The geometric motives need descriptive data to draw picture elements. Data or information is only displayed in text form but also in the forms of image, audio (noise, sound, music). The image is one of the multimedia component hold very important role as visual information form. The image has a characteristic which doesn’t belong to text data that is the image has very rich information. The final report objective is to understanding graphic design for object by using Phong and alpha blend lighting technique so it would be develop and documented well.

Item Type: Thesis (Diploma)
Subjects: S1-Final Project > Fakultas Teknik Dan Ilmu Komputer > Teknik Informatika > 2007
Divisions: Universitas Komputer Indonesia > Fakultas Teknik dan Ilmu Komputer
Universitas Komputer Indonesia > Fakultas Teknik dan Ilmu Komputer > Teknik Informatika (S1)
Depositing User: Admin Repository
Date Deposited: 16 Nov 2016 07:46
Last Modified: 16 Nov 2016 07:46
URI: http://repository.unikom.ac.id/id/eprint/10405

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