Subadra Abioso, Wanita (2021) Virtual Reality Utilization as a Character– building of Children in Waste Problems. In: International Conference on Informatics, Engineering, Science and Technology (INCITEST 2021). IOP Conference Series: Materials Science and Engineering, 1158 . IOP Publishing Ltd..
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Abstract
This paper aims to explain the benefits of Virtual Reality (VR) technology as an alternative solution to limited facilities in building children's awareness of waste problems. The method used is a descriptive method that explains how Indonesians treat waste and validates the effectiveness of using VR to develop an awareness of waste. The results showed that children are now more interested in using VR in education to care about the earth's environment. This can happen because it is interactive, but the immersive effect impacts the effectiveness of the learning experience felt by children. The use of Virtual Reality is the main solution with the latest technology in overcoming waste problems in Indonesia by building character since childhood.
Item Type: | Book Section |
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Subjects: | Prosiding ?? UNIK1543 ?? |
Divisions: | Universitas Komputer Indonesia |
Depositing User: | Yudha Taufik Nugraha |
Date Deposited: | 12 Jan 2023 07:56 |
Last Modified: | 12 Jan 2023 07:56 |
URI: | http://repository.unikom.ac.id/id/eprint/69668 |
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