Albar, Deni (2023) Visual Representation of Hell from Balinese Hindu Beliefs in the Video Game “Escape from Naraka”. In: The 5th International Conference on Business, Economics, Social Sciences, and Humanities (ICOBEST) 2022, 31 Mei 2022, Bandung, Indonesia.
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2022 - Visual Representation Of Hell From Balinese Hindu Beliefs In The Video Game Escape From Naraka.pdf Download (793kB) | Preview |
Abstract
The purpose of this study is to describe, explain and validate the visual representation of hell from Balinese Hindu beliefs in the video game “Escape From Naraka”. The video game “Escape From Naraka” is a game with the platform adventure genre and is played solo that tells the journey of a man who enters the hell portal of the Balinese Hindu beliefs to save a woman who is sucked in by the portal. This video game is developed by the origin of Yogyakarta -Indonesia, namely XeloGames and published by Headup Games company from Germany. The method used in this research is descriptive qualitative research with library data method. The research was conducted by examining the visual representation of hell from Balinese Hindu beliefs in the video game “Escape From Naraka”, then linking it with writings related to the theme. In this study, the description uses facts from the data obtained as they are. The results of this study indicate that there are representations of hell that are not in accordance with Balinese Hindu teachings and display some visual representation objects from teachings or cultures outside Balinese Hinduism so that there are errors in visual representation.There are many things that may be wrong in the visual representation of Tamrisra/Tamisra Naraka in the video game "Escape From Naraka"such as Thai Statue and other objects that are not in accordance with Balinese culture. This research has an impact on the development of visualization designs in video games that can encourage players to have a misperception of culture. So that the results of this study can be a criticism and help game developers to be more careful in visualizing videogames, especially those based on belief and culture.
Item Type: | Conference or Workshop Item (Speech) |
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Subjects: | Prosiding |
Divisions: | Universitas Komputer Indonesia > Fakultas Desain > Desain Komunikasi Visual (S1) |
Depositing User: | Deni Albar |
Date Deposited: | 28 Apr 2023 06:22 |
Last Modified: | 28 Apr 2023 06:22 |
URI: | http://repository.unikom.ac.id/id/eprint/69883 |
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