User Interface & User Experience Design of World War II Firearms in PlayerUnknown's Battlegrounds Game

Albar, Deni (2023) User Interface & User Experience Design of World War II Firearms in PlayerUnknown's Battlegrounds Game. In: The 4th International Conference on Business, Economics, Social Sciences, and Humanities (ICOBEST) 2021, 18 November 2021, Bandung, Indonesia.

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Abstract

The PlayerUnknown's Battlegrounds video game or known as PUBG is a shooter type game that is well known by video game enthusiasts both on computer platforms (Personal Computers) and Mobile Phones. In the PlayerUnknown's Battlegrounds video game there are various types of firearms used in the game, some of which are firearms during World War II. The view and experience given in using these firearms in video games gives players a different image than modern firearms for players. How players perceive the visual appearance and experience of using World War II firearms is something interesting to discuss. The perception of World War II firearms being considered outdated and inadequate compared to modern weapons is a questionable factor in influencing the course of this video game. In this study using a pre-experimental method. This method was chosen to identify the initial description of the user interface and user experience perceptions related to World War II firearms in the game. This method is applied by selecting a group of player respondents to be conditioned under certain conditions so that they can provide conclusions regarding the user interface and user experience. The results showed that from the experience of the players, on average they had a perception that World War II weapons were old weapons and tended to replace them with modern weapons even though it did not affect the way of playing and the outcome of the game. Likewise, from the appearance aspect, the perception that firearms with materials that look old affect the feelings of the players in playing this weapon. The conclusion is that the User Interface (UI) and User Experience (UX) of firearms from World War II in the PUBG game are strongly influenced by the image of the firearms from outside the game itself, such as movies or the fame of the weapon from the media circulating and perceived by the public.

Item Type: Conference or Workshop Item (Paper)
Subjects: Prosiding
Divisions: Universitas Komputer Indonesia > Fakultas Desain > Desain Komunikasi Visual (S1)
Depositing User: Deni Albar
Date Deposited: 28 Apr 2023 06:24
Last Modified: 28 Apr 2023 06:24
URI: http://repository.unikom.ac.id/id/eprint/69893

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