Karniawati, Nia and Mutia Rani, Govena E-LEARNING IN ONLINE EDUCATION GAME FOR KIDS. Jurnal Teknologi Informasi dan Pendidikan.
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Abstract
This study aims to identify e-learning as a branding of kids educational online games. Descriptive method was used to present a complete overview regarding the situation related to variables examined. The results of this research are to recognize the development of branding and the benefit provided by e-learning in the application of educational games for kids. Discussing the product branding of e-learning games for kids was conducted in this research. The results of this study prove the development of technology that provides a positive side for the main community in the field of education for children and business. Therefore, branding on e-learning products in children's educational games is needed to achieve the goal of customer satisfaction and valuable consumer trust. using e-learning branding gives an image that is in the subconscious, built through information and expectations that are expected through the product
Item Type: | Article |
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Subjects: | Jurnal Tercetak |
Divisions: | Universitas Komputer Indonesia |
Depositing User: | nia karniawati Karniawati |
Date Deposited: | 25 May 2023 04:46 |
Last Modified: | 25 May 2023 04:46 |
URI: | http://repository.unikom.ac.id/id/eprint/70052 |
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